Taken and Edited (in Red) from http://csclub.uwaterloo.ca/~geduggan/EDH_rules.html
Deck Construction Rules
- Players must choose a legendary creature as the "General" for their deck.
The following cards may not be used as a General: Rofellos
- League Rule An EDH "League" consists of a regular group of players who frequently play together using the same decks. No two players in a league game may have the same General. Within a given league, Generals are allocated first-come, first-serve and are preserved between meetings/games. Generals are not subject to the Legendary rule, although other creatures of the same name are; if a General and a non-General creature of the same name are in play, only the non-General is put into the graveyard by state-based effects.
- The General's mana cost limits what coloured mana symbols may appear on cards in the deck: if a coloured mana symbol is not present in the General's mana cost, the deck may not contain any cards using that mana symbol. Lands with a basic land type (basic lands, Shock lands, Dual lands, Shadowmoor CIPT-basics, etc) contain the corresponding mana symbol(s) as per CR 212.6g.
Example: If you were play Phelddagrif (Casting cost 1UWG) as your General, your deck may not contain any red or black cards; no card in such a deck may contain red or black mana symbols or hybrid mana symbols ( Talisman of Dominance, Life//Death and Boros Guildmage are not allowed. Degavolver is doubly bad
- A deck may not generate mana outside it's colours; anything which would generate mana of an illegal colour generates colourless mana instead.
- An EDH deck must contain exactly 100 cards, including the General.
- With the exception of basic lands, no two cards in the deck may have the same english name.
- EDH is played with vintage legal cards, with the exception that cards are legal as of their set's prerelease (
Additionally, the following are banned:
Play Rules
- Generals are announced and removed from the game before shuffling at the start of the game. Being a General is not a characteristic[MTG CR201], it is a property of the card. As such, "Generalness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.
Examples: A Body Double copying a General in a graveyard is not a General. A General which is affected by Cytoshape, or is face down, is still a General.
- If a player suffers 21 points of combat damage from a single General, they lose. This is an additional state based effect, similar to poison counters, but separate and specific to each General. This damage cannot be healed or undone, even if the creature is removed from play temporarily. Damage done by a creature under someone else's control is still counted towards the 21 point limit for that creature and defender.
- While a General is removed from the game, it may be played. As an additional cost to play your General this way, you must pay {2} for each previous time you have played it this way.
- If a General would be put into a graveyard from anywhere, it's owner may remove it from the game instead. (This is a replacement effect.. the creature never goes to the graveyard and will not trigger abilities on going to the graveyard).
- Players begin the game with 30 life.
- Friendly Mulligan (players can mulligan back to 7 cards for their first mulligan)
- Up To Three Proxies are allowed, Proxies must be clearly labeled, indistinguishable at the back from the rest of your deck. Please try to get printed and well labeled proxies, as some players don't know what the card does.